Superquadric is a parametric, volumetric primitive,
that can be used to represent real world objects with only a few parameters.
My dissertation work consists of representing multi-part complicated objects as
well as real scenes with both regular and deformable sueprquadrics. In the case of
real scenes, a multi-view representation scheme is constructed to reduce the effect of
occlusions inherited in single-view range images, and improve the accuracy and confidence
of superquadrics recovered from single-view images. For multi-part obejcts, 3D pre-constructed
triangulated models are used to eliminate the visibility ambiguities contained in
single-view images. A curvature based 3D part decomposition algorithm is proposed to
decompose the multi-part objects into single, simpler objects. Sueprquadrics are then
recovered from those single-part objects.
To represent multi-part objects with superquadircs, we propose the following strategies:
- Deformable superquadric recovery from unstructured 3D data.
- A multi-view superquadric representation framework.
- A 3D part decomposition algorithm based on curvature analysis.
- Superquadric representation of multi-part objects.
The proposed algorithms can be applied to various tasks in computer vision, reverse engineering,
and computer graphics, including object recognition, 3D object modling, scene description, and virtual reality.